God Wars Dungeon Guide
Bosses guide · Updated September 2025
God Wars Dungeon is the server's foundational end-game: four generals, four factions of followers, and the godsword hilts that build the iconic spec weapons. The teleport lands at 2916, 3746 in Trollheim - walk into the dungeon mouth and the killcount grind starts immediately.
Every general drops godsword shards plus their own signature uniques: Bandos armour from Graardor, Armadyl armour from Kree'arra, the Saradomin sword and armadyl crossbow from Zilyana, and the zamorakian spear / staff of the dead from K'ril.
Getting inside
Use the Bosses teleport tab - God Wars Dungeon is row 0 at 2916, 3746. Enter the dungeon, then fight 40 of a god's followers to earn killcount for the door. Each faction's followers hang in their own corner: bandosians south-west, armadylians north-west, zamorakians south-east, saradominists north-east.
The bodyguards and minions inside each boss room hit hard - walking in under-prepared is the classic first-timer mistake.
The four generals
General Graardor (2215) is the melee general: a hard-hitting crusher in a small room, best killed with protect-from-melee while your team burns the bodyguards first. He drops the Bandos chestplate, tassets, and boots - the melee set that stays relevant forever.
Commander Zilyana (2205) hits fast with melee and a magic secondary - flick between protects or bring enough defence to facetank. She drops the Saradomin sword and armadyl crossbow plus her own hilt.
Kree'arra (3162) is the ranged general - protect-from-missiles mandatory, blowpipe or crossbow back. Armadyl helm, chestplate, chainskirt, and the armadyl hilt that builds the AGS.
K'ril Tsutsaroth (3129) is the dangerous one: a poisoned melee monster whose special can hit through prayer. Zamorakian spear, staff of the dead, zamorak hilt, and the pet.
Team or solo
All four are duoable comfortably and soloable with good gear - bring stamina for killcount runs, a restore-heavy inventory, and a teleport out. Trollheim runs back are long, so every trip counts.
Getting in and staying
The teleport lands at 2916, 3746 at the dungeon mouth. Bring a rope for the first descent, level 70+ stats for the generals, and the appropriate protection prayer for whichever corner you are farming.
On a faction server the dungeon is also a war zone: the Armadyl and Bandos corners are the contested ones, and a faction squad can hold a boss room as a control point.
- 40 kill count per boss door.
- Prayer gear and restores for the fights.
- The minions outside are the count grind.
- Bandos corner is the most popular - expect competition.
Ecumenical keys and the shortcut
Ecumenical keys drop from the dungeon monsters and skip the kill-count requirement for one boss entry - hold onto them and a farming trip costs zero grind on the door. The shard drops from the outer monsters combine into the ecumenical version too.
A partial key also works if you already have some count - the game subtracts the key value from whatever remains.
Notable drops
Tradeable drops link to their live Grand Exchange page.
Track these items
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