Wilderness Guide
Server guide · Updated September 2025
The Wilderness is where the server's best money and worst deaths live. It holds most of the mid-tier boss teleports, the richest resource nodes, the Revenant Caves, and - because control points and open-world faction PvP overlap here - a steady supply of people who would like your items.
Everything below is mapped to the teleport interface. The Wilderness tab has fourteen fixed destinations; this guide explains what each one is actually for.
Wilderness teleport destinations
| Teleport | Coords | What is there |
|---|---|---|
| Edgeville Ditch | 3088, 3520 | The classic hop point north of home - step across and you are in level 1 wildy |
| West Dragons | 2979, 3592 | Green dragons for bones and hides, shallow enough to escape |
| East Dragons | 3356, 3675 | The mirror-image dragon spot on the east side |
| Graveyard | 3163, 3670 | Zombie-filled mid-wild landmark on common PK routes |
| Bandit Camp | 3034, 3682 | West-side mid wildy; busy rotation point |
| Demonic Ruins | 3303, 3879 | Deep east wildy, greater demons, near the fountain |
| Mage Bank | 2539, 4712 | The cave banking spot for deep-wild trips |
| Resource Area | 3184, 3941 | Dense skilling nodes - the highest-risk afk zone |
| Revenant Caves | 3196, 10057 | Revenants: consistent good drops and constant PK traffic |
| Mage Arena | 3105, 3951 | Deep-wild cape spot |
| Lava Maze | 3069, 3857 | Maze running through deep wildy |
| Rogues' Castle | 3290, 3934 | Far deep east; rogues and lockpicks |
| Fountain of Rune | 3373, 3890 | Charges dragonstone jewellery for free - glories and wealth |
| Lava Dragon Isle | 3200, 3810 | Lava dragons: bones, black dhide, onyx bolt tips |
Bosses in the wild
Most of the wilderness boss circuit is one teleport away from the Bosses tab rather than the wilderness tab: King Black Dragon at 3005, 3850; Chaos Elemental at 3267, 3916; Callisto at 3312, 3830; Venenatis at 3346, 3727; Vet'ion at 3187, 3787; Scorpia at 3233, 3938; Chaos Fanatic and Crazy Archaeologist on the west side; the Elder Chaos Druid at 3236, 3636; and the custom Brutal Lava Dragon at 3202, 3859 plus Ranalph Devere at 3250, 3755.
These drop tables pay wilderness-tier money - emblems, odium and malediction shards, rings, pets - and every tradeable drop on their pages links to a live price on this site. The trade-off is that a kill can be interrupted by a PKer at any point, so bring a looting bag, three items you refuse to lose, and a teleport you can reach fast.
Survival rules
The honest rule of wildy bossing here: you are farming two things - the drop table and other players' patience. Price the drops on their GE pages, set a trip budget, and leave the moment a fight stops being yours.
- The Edgeville safe zone ends at the ditch - treat every tile north of it as contested.
- Skull mechanics apply: attacking first marks you; plan fights accordingly.
- Keep a teleport item equipped; teleblock turns a bad situation into a death sentence.
- Bank at Mage Bank or return trips - deep-wild loot is only money once it is in the bank.
- Fountain of Rune trips are worth it: free glory and wealth charges, if you make it out.
Track these items
Related server guides
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Armadyl vs Bandos: How Factions Work
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Control Points and the World Reset
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How the Grand Exchange Works
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