Wilderness Guide

Server guide · Updated September 2025

The Wilderness is where the server's best money and worst deaths live. It holds most of the mid-tier boss teleports, the richest resource nodes, the Revenant Caves, and - because control points and open-world faction PvP overlap here - a steady supply of people who would like your items.

Everything below is mapped to the teleport interface. The Wilderness tab has fourteen fixed destinations; this guide explains what each one is actually for.

Wilderness teleport destinations

TeleportCoordsWhat is there
Edgeville Ditch3088, 3520The classic hop point north of home - step across and you are in level 1 wildy
West Dragons2979, 3592Green dragons for bones and hides, shallow enough to escape
East Dragons3356, 3675The mirror-image dragon spot on the east side
Graveyard3163, 3670Zombie-filled mid-wild landmark on common PK routes
Bandit Camp3034, 3682West-side mid wildy; busy rotation point
Demonic Ruins3303, 3879Deep east wildy, greater demons, near the fountain
Mage Bank2539, 4712The cave banking spot for deep-wild trips
Resource Area3184, 3941Dense skilling nodes - the highest-risk afk zone
Revenant Caves3196, 10057Revenants: consistent good drops and constant PK traffic
Mage Arena3105, 3951Deep-wild cape spot
Lava Maze3069, 3857Maze running through deep wildy
Rogues' Castle3290, 3934Far deep east; rogues and lockpicks
Fountain of Rune3373, 3890Charges dragonstone jewellery for free - glories and wealth
Lava Dragon Isle3200, 3810Lava dragons: bones, black dhide, onyx bolt tips

Bosses in the wild

Most of the wilderness boss circuit is one teleport away from the Bosses tab rather than the wilderness tab: King Black Dragon at 3005, 3850; Chaos Elemental at 3267, 3916; Callisto at 3312, 3830; Venenatis at 3346, 3727; Vet'ion at 3187, 3787; Scorpia at 3233, 3938; Chaos Fanatic and Crazy Archaeologist on the west side; the Elder Chaos Druid at 3236, 3636; and the custom Brutal Lava Dragon at 3202, 3859 plus Ranalph Devere at 3250, 3755.

These drop tables pay wilderness-tier money - emblems, odium and malediction shards, rings, pets - and every tradeable drop on their pages links to a live price on this site. The trade-off is that a kill can be interrupted by a PKer at any point, so bring a looting bag, three items you refuse to lose, and a teleport you can reach fast.

Survival rules

The honest rule of wildy bossing here: you are farming two things - the drop table and other players' patience. Price the drops on their GE pages, set a trip budget, and leave the moment a fight stops being yours.

  • The Edgeville safe zone ends at the ditch - treat every tile north of it as contested.
  • Skull mechanics apply: attacking first marks you; plan fights accordingly.
  • Keep a teleport item equipped; teleblock turns a bad situation into a death sentence.
  • Bank at Mage Bank or return trips - deep-wild loot is only money once it is in the bank.
  • Fountain of Rune trips are worth it: free glory and wealth charges, if you make it out.

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