Fishing Guide

Skills guide · Updated September 2025

Fishing is the relaxed backbone of the economy - every shark, anglerfish, and dark crab on the GE started at a spot somewhere. The full 26-catch table is implemented across 12 tools, with barbarian barehand options, dragon-harpoon boosts, and the deep-wild dark-crab pot loop.

Spots move: each fishing area has a pooled spawn set and a 1-in-75 chance per tick to shuffle to the next tile, so a spot that dries up is not dead - it relocated a few tiles over.

Tools and catches

ToolWhat it catchesBait
Small netShrimp, anchoviesNone
Big netMackerel, cod, bass + junkNone
Fishing rodSardine, herring, pikeBait
Fly rodTrout, salmon, leaping fishFeathers
Lobster potLobsters, dark crabsDark bait for dark crabs
HarpoonTuna, swordfish, sharksNone
Dragon harpoonSame + 1.20 catch boostNone
Karambwan vesselKarambwanKarambwanji
Angler rodAnglerfishSandworms
Cormorant gloveLake Molch aerial catchesKing worms

The Fishing Guild and minnows

The guild door at 2611, 3394 gates at level 68 - a craft-cape teleport or a walk up the dock gets you in. Inside is every mid-tier spot plus the boats to the offshore platform, which needs 82 to step onto.

Kylie Minnow runs the minnow exchange: catch minnows at the shuffling platform spots and trade 40 for a raw shark - the repeatable way to convert time into cooking supply.

Aerial fishing at Lake Molch

The cormorant glove from Alry the Angler turns the lake into a bird-hunting game: send the bird at a spot, it returns with bluegill, tench, eel, or siren plus molch pearls - the shop currency - and a 1-in-5000 golden tench roll.

Alry's shop sells the angler outfit pieces at 100 pearls each and the fish sack at 1000; the outfit adds a percentage XP bonus per piece plus a set bonus.

Dark crabs and wildy fishing

Dark crabs in the wilderness resource area heal more than sharks and sell for more - the catch is the deep-wild location and the dark bait requirement. Run trips with a looting bag and bank at Mage Bank; the extra GP per hour over sharks is the risk premium.

Fishing cape perk

The fishing skillcape teleports you to the Fishing Guild entrance or Otto's Grotto - two of the most useful skilling teleports in the game. Any max-cape variant inherits both.

The food chain

Fishing feeds cooking feeds PvP - every food item on the GE was fished once. The market tiers are predictable: lobsters and swordfish mid-tier, sharks and manta rays at the top, and anglerfish for the overheal niche.

Barbarian fishing at the high end is the XP route - it skips the cooking entirely and trades food for agility XP on the side.

The fishing guild route

The Fishing Guild at level 68 is the classic spot - lobsters, swordfish, and sharks in one dock, a bank steps away, and the 7-level invisible boost pushing you over the catch thresholds.

Anglerfish at the high end are the PvP food meta - they overheal, which makes them worth more than sharks in the player market.

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