Combat Training Calculator
Combat XP on this server is damage-based: each point of damage grants XP to the style's skills (split evenly on shared styles), plus 0.70 XP per damage to Hitpoints - all multiplied by the server's ×6 combat rate. Enter your levels and average hit to see exactly how many hits each attack style needs.
| Attack style | Trains | XP per damage | Hits to 99 | HP XP gained |
|---|---|---|---|---|
| Accurate (melee) | Attack | 60.0 (6/dmg × 10) | 217,241 | 9,124,122 |
| Aggressive (melee) | Strength | 60.0 (6/dmg × 10) | 217,241 | 9,124,122 |
| Controlled (melee) | Attack + Strength + Defence (split) | 20.0 (2/dmg × 10) | 651,722 | 27,372,324 |
| Defensive (melee) | Defence | 60.0 (6/dmg × 10) | 217,241 | 9,124,122 |
| Accurate / Rapid (ranged) | Ranged | 60.0 (6/dmg × 10) | 217,241 | 9,124,122 |
| Longrange (ranged) | Ranged + Defence (split) | 30.0 (3/dmg × 10) | 434,482 | 18,248,244 |
| Magic (accurate hit) | Magic | 60.0 (6/dmg × 10) | 217,241 | 9,124,122 |
Verified against the server's CombatFactory: Hitpoints XP is damage × 0.70 on every hit; style XP is damage split across the style's skills (FightStyle.skill). All values include the 6× combat multiplier. Magic splashes grant a flat 52 Magic XP with no multiplier and no damage XP.
Frequently asked questions
How is combat XP calculated on this server?
Every point of damage grants XP to the style's skills, split evenly across shared skills, plus 0.70 XP per damage to Hitpoints - all multiplied by the server's ×6 combat rate.
Which attack style trains which skills?
Accurate trains Attack, Aggressive trains Strength, Defensive trains Defence, and Controlled splits XP across all three melee skills. Ranged longrange splits between Ranged and Defence.
Does splashing give Magic XP here?
A splashed cast grants a flat 52 XP with no multiplier - hits scale with damage instead. Splash training is deliberately weak on this server.